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The Guild

by Felicia Day

  • 2010
  • ~100 pages
  • 4.1 ★
Chronicles the on- and offline lives of a group of Internet role-playing gamers, the Knights of Good.

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More by Felicia Day

  1. Following: You're Never Weird on the InternetFelicia Day
  2. Following: Embrace Your Weird: Face Your Fears and Unleash CreativityFelicia Day
  3. Following: The Lost Daughter of SpartaFelicia Day
  4. Following: The Guild: The Official CompanionFelicia Day